Tuesday, 12 May 2020

T.I.M.E Stories by Christophe Lambert

A bit of a change of pace for this review. Some time ago, I reviewed a story-based board game called T.I.M.E Stories, or, more accurately, the first scenario in the T.I.M.E Stories series. Since then, my husband and I have played through all the T.I.M.E Stories scenarios as they were released. We liked some more than others and are moderately invested in the overarching story — we would be even more invested if it were better written and plotted. That's theoretically where today's book review comes in. To go with a reboot/upgrade of the game story (the gaming system changed), there is a new novelisation of the story. I was a bit sceptical of it when I first heard about it, since the writing in the games itself has been patchily translated (from French, as has this book). But my husband was very enthused and wanted to read it, so I have let him write the review, which is what you'll find in the rest of this post.

It is the year 2468. Spotted by a recruiter, Tess Haiden passed the many tests required to join a highly secretive organisation with flying colours. But she is in for a shock: T.I.M.E Agency has been sending agents through time for several years. Thanks to considerable resources, they prevent anomalies and paradoxes by dispatching their agents to different eras and places around the world. But over the course of her many missions, Tess learns that they are not the only ones using these time corridors, and she begins to wonder about the true nature of the T.I.M.E agency… 

This book is based on the Time stories series of board games. Some background is necessary here, the games are classic adventure games in a box, where the players travel back in time to a scenario where they have to solve problems with the timeline. A number of adventures have been released and the developers recently changed the system, separating the old games into what they call the white cycle and starting the new white cycle.

The main draw of this book is that it helps bridge the gap between the white cycle and the blue cycle of the board game time stories. It mostly serves to introduce the main characters in the new cycle, while explaining some of the unexplained mysteries. If you want to know who all the new characters are in the new games, read this book. If you haven’t played time stories or don’t care enough about the storyline, probably give this book a pass.

The prose is a little strange, with excessive detail used when setting the scene. This is useful in a game where these details are clues, but just slow down the book. There were often asides that didn’t add anything to either the story or the characters.

When the characters were time travelling, a lot of the pressure came from the arbitrary time limit enforced on time travel missions. This is an important part of the game, but doesn’t work so well in a book. A lot of the first mission in particular had the characters constantly updating each other on how much time was left rather than what they were doing.

I’m happy I read this book to get a better understanding of the time stories setting, but that’s the only reason I have to recommend this book.

2.5 / 5 stars

First published: May 2020, Angry Robot
Series: Not yet
Format read: eARC
Source: Publisher via NetGalley

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